How to Pick Your Character’s Personality and Background

How to Pick Your Character’s Personality and Background

So far we have been explaining the race and class of the characters in D&D, but what defines them the most, what represents them as unique individuals in the multiverse is their history, interests, ties and abilities. From here we are going to define what the D&D 5e Character Sheet Fillable we are building is like in order to distinguish it from many others with the same race and class. We’ll start by giving you a name, gender, physical appearance, background, personality, and alignment.

Character aspects

First of all, we must think carefully about what qualities our PC has and what can be better for him. Although aspects of the list of the book are removed, there are always better and worse options.

Height and weight

The race of the character gives guidelines that determine the height and weight, but you can also pull the table to put the random height and weight that the book gives us.

Other Physical Characteristics

You will also have to choose the age, hair color, eyes and skin of the D&D Character, you can also put on a physical characteristic that is differential, scars, a limp, tattoos, imagination to power.


In Dungeons & Dragons all reasoning creatures have Alignment, this is the union of two great traits: the character’s morality and social attitude. These two traits give us nine alignment possibilities.


Each race determines what language the character knows, but he can also learn or know other languages, in principle all the characters know the common one, but his class can also give him some other, just like the chosen background.


It’s a new rule in the fifth edition of D&D. This rule can be used by the Dungeon Master the moment he sees that a player has earned it, he can achieve it by interpreting it in a faithful way with the traits of his character. This inspiration gives the player an advantage when making a roll and whenever they choose to use it. But he can also pass it on to another player for the same reasons he won it.


The characters have a beginning from which their intrigue to go on adventures began. This background will provide the adventurer with two more competencies in skills and tools. If you already have one, you can choose another of similar use. It will also grant some language to your intellect. You will get an initial kit at no cost, although later you can buy and acquire the one you need.

It will also suggest, although they are optional and can be invented by the player himself:


Serving in a temple, performing rituals, sacrifices, you were a priest… Cleric?

Insight, Religion, two languages ​​to choose from, priest gear, Refuge of the Faithful trait.


The public gives him life, the best thing will be to be in front of him … Bard?

Acrobatics, Interpretation, tools for disguise, some instrument, equipment to encourage the public, feature By Popular Request

Guild Craftsman

Belonging to a guild, you must choose which one … Warlock?

Insight, Persuasion, Crafting Tools, Language of Choice, Crafting Equipment, Guild Member trait


The others will do what you want by explaining your need … Rogue?

Deception, sleight of hand, tools for disguising and forging, Equipment to create deception. False Identity trait


Expert in crime, murder, violence and feeling outside the law. Magician?

Deception, stealth, thief tools, useful for thief. Criminal Contact trait.


Isolated from the people, learning from loneliness … Druid?

Medicine, Religion, herbal tools, a language to choose, scrolls with your learning, Discovery trait.


Studious about the D&D multiverse… Wizard?

Arcane Knowledge, History, two languages ​​to choose from, a scribe’s equipment, Investigator trait.

People’s Hero

From the depths of society the hero makes his way … Barbarian?

Survival, dealing with animals, artisan tools, artisan equipment, trait Rural hospitality

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